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Artstation Challenge: Grand Space Opera - Light Age

It's been 6 months since Artstation Challenge started and it's finally ready. From the beginning, I understood that I wanted to do more than I was able to handle in two months, so I made two versions: one for the AS challenge and a final one, which I'm glad to publish here.
The original idea was taken from the artwork of David VDB, which was made for the first part of the challenge.
https://www.artstation.com/contests/grand-space-opera-light-age/challenges/93/submissions/57664
However, my desire was to expand this idea to a "Subnautica-style" crash site and work more with hard-surface forms. Our player is assumed to explore nature around the landing zone on a distant planet and find out if this planet is interesting for our civilization.
The terrain was generated in Houdini and then recreated in Unreal Engine with a Houdini Digital Asset. Then I used a pretty standard pipeline with some variations. The materials are compilations of solutions from all around the Internet.
The detailed breakdown can be found here:
https://www.artstation.com/artwork/8bnJXQ
I'd like to thank everyone who gave me feedback during all this time, especially my mentor Sergey Panin. I really appreciate his patience, seriously. 6 months, guys.
https://www.artstation.com/leoluch
To see more of the process feel free to visit my Artstation Challenge page.
https://www.artstation.com/contests/grand-space-opera-light-age/challenges/97/submissions/60930
And of course, I'm looking forward to knowing what you think about the mood and the work in general!

Terrain Generation is based on level design block-out

Terrain Generation is based on level design block-out

Generated terrain and trees

Generated terrain and trees

Grass layers

Grass layers

Wind System

Vertex Paint

Foliage Master Material

Foliage Master Material